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Development update: we're almost done

🕑 Added 2022-03-28 21:20:40 +0000 UTC
Development update: we're almost done

Comments

Dennis

*g* Checking my mailbox almost hourly for the release-post since it's the first of April.

Cody

Can't wait. So excited.

Dennis

Oh yeah, seems like Christmas is in April this year :) . I am trying to keep my hopes down and keep on telling me that I woun't notice any change, but I am not very succesfull with this trick ;) . More than 600.000 words is really a giant amount, but what would make it worse for me is that you can't read them as an interesting story when checking them. There will be a lot of (almost) repetition in them and a scary high amout of interconnection between them. Thank you for the count - reading "Yeah, redoing 9 Chapters" does not sound like that much work at first. But not only going through round about 60.000 sentences, but keeping track of hundreds of red strings ;) makes it even worse. As before: The experience-system did not feel broken, it worked actually very well in contrast to so many other VNs out there, where it really gets boring soon. I always loved the need to decide "Do I want a smart or sporty Ian" and really feel the difference even in bed. I don't think that a nonlinear progression in the skills is always good - in many games, it creates a grindy behavior - but I believe, you will get it right. Well, 500$ or even 1000$ feels reasonable for a track (if you go for the real "it wasn't me" for example). But I agree that it will not add too much to the game - the existing soundtrack still is nice and rousing, playful or soothing.


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