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XP Detailed Fabric / Part 01

🕑 Added 2021-01-07 17:27:51 +0000 UTC
XP Detailed Fabric / Part 01

Comments

Mikhail

Hi. To achieve it you should use flow field dynamic modifier. Create a spline and use it as a path for your cloth. You should place spline in flow field (along spline mode)

Ken Liu

Is it possible to apply this technique to a moving plane? I've keyframed plane across two positions but when I run the sim the cloth only appears in the original position.

Mikhail

You can bake it use xp cache and remap it. Or you can bake it to alembic file. Alembic bake subframes so you can remap it as well.

Chadwick Halbritter

Best way to time ramp the speed of cloth to slow the movement down? Or.. is it more of changing fps for renders?

Mikhail

Use right click bake as an alembic. Alembic very useful format. Pretty stable for most cases.

Ken Kelleher Kelleher

How do I convert this to a saved / cached state - mesh that I can use as an object somewhere?

Roger Mac

For cloth sim I was using XPClothFx but your workflow seems to be much better. Thank you.

Mikhail

You’re welcome

Charles Agnew

Thanks for this

Mikhail

Just copy your first plane object and move it. As it particles based fabric sim your objects will not intersect each other. One note. It’s might be needs more substeps to keep correct result.

Brandon

This is wonderful, thank you! I'm just now getting into X-Particles, can't wait to go back through you're previous tutorials! One question, if I wanted to have two cloth objects in the simulation where their geometry does not intersect, is it as simple as giving them both xpCollider tags? Or is there more to it?

Mikhail

You’re welcome. Glad to hear that. Second part coming soon. )

Joel Berroteran

This is a great technique to better manipulate cloth with XP. Thanks for sharing as always!! 👍

Mikhail

Thx 🙏 bro)

Thanos Kagkalos

Before even watching it 10/10 as usual :)


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