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Weekly rambling

🕑 Added 2023-03-24 14:14:55 +0000 UTC

Comments

Haley Mattos

I hear you. It might hurt but damn if it's not entertaining :')

Haley Mattos

Thank you so much! I will definitely keep this in mind once I get to the coding issues. Which is... probably quite soon lol. Anyway, thank you so much for your help ^^

Emily Williams

Look if there's a way to have a twisted love triangle with Marcus and Niall and be manipulating both of them... I will be a happy little reader. Hati will be miserable, but that's okay, all in the name of entertainment!

Konoi Kurozora

Like you said, each author is different and favor different techniques and approaches and what not. Now, from what I've seen in games I've tested in general, there are three major approaches to relationships. - One that is mostly tracking points and you having to reach some levels to be able to go more in depth in a relationship, and it's up to the player if they want it to be romantic or just friendship. Basically the points track if the character will reciprocate (or initiate, even), or if the MC would be rejected. - One where there are two sets of points; one for romance and one for friendship, for each character. And that way, X points in one or another means this or that unlocks and basically it allows the game to track what the player favors in terms of relationship with said character and will respond correspondingly. - And finally one that may or may not have an opposed stat for the relationship with each character, but the stat bar determines the tone of the relationship - like, are the MC and said character on friendly and peaceful terms, or are they rivals, for example. But the player can romance, befriend or be enemies with the character no matter if they are on friendly with each other or if they argue much. In that case romance, friendship and what not would likely be variables set to true or false (like if the MC has shown interest, if the MC has flirted and what not). I feel like for your game, the second style wouldn't fit. But first or third could do nicely? Especially with your whole idea about healthy or unhealthy relationship, which may replace the friendly vs bickering one in terms of opposed stats, if you pick the third style. That's just an example of course!


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