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Q&A: February 10th, 2021

🕑 Added 2021-02-10 14:01:02 +0000 UTC
Q&A: February 10th, 2021

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NephyrisX

What makes a good turret section, and by extension, is context the most important factor? I ask this question because I recently replayed the Black Cats section of Call of Duty: World at War and it struck me how immersed I was into it even when functionally it's one giant turret section; you were initially in a position of power and dominated everything beneath you, but you were then turned on your head when the enemy starts to overwhelm you with numbers, you lose your single ally halfway through the mission, and then you receive an urgent signal for help from a fleet you cannot possibly save by your lonesome but you do anyway in desperation. In other words, is giving purpose to your actions the most important thing in making a turret section good?

What is your favorite game that has a F in the title?


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