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🕑 Added 2021-04-16 13:01:02 +0000 UTC
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Vilvec

On one hand there are always games that scale back a bit and series that take a break after they exhaust themselves. I agree with you whole-heartedly and have searched for games that fill a void that really old games had left as my main impact from games stems from the late 90ties onwards. I recently played Rage Racer again as an example. Even after just dipping in I was surprised by the kind of artisanship that went into building the mechanics of the experience. Same goes for Ridge Racer V. Never played V back in the day because everyone bashed the game for delivering so little while Gran Turismo offered so many more cars and so many more tracks. But Ridge Racer V delivered something entirely different and I'm ashamed I let myself hold back from idiotic reviews that didn't understand the game. When I play Ridge Racer 6 onwards it feels like a shell of what made the old games great. All in the name of more. More tracks, more cars, more everything, but less soul, less difference between cars, less depth. Why would I care for 300 cars, when there are effectively 2 driving styles? I long for the times when we had 5 cars with distinctive styles and a distinctive feel. I chose that example because it's really simple to boil down what was gained (the amount of things) and what was lost (the balancing, the depth of mechanics, the little details you'd appreciate in calmer moments of goofing around, the general structure and ruleset on which the game builds). I still appreciate smaller titles, but I miss the triple A quality in game mechanics as the development time goes into more detail and more things. Smaller gems often miss that final touch that only the best designers can pull off. But I still prefer a trial for an interesting idea over something that only tries to tie me down to sink 1000 hours and more into a game. Those two are the extreme ends of spectrum I guess, but that is the essential conflict that you seem to describe. Every game prioritizes a little bit different, but as success generally lies in more content (even if mediocre), it's the smarter decision from a business perspective.

I've been found myself playing the forgotten games, games too big to be categorized as indie games, games too small to have the man power o budget to be an AAA game. Shadow warrior, Yakuza, Insurgency , AoE DE, Nioh, Monster Hunter and a mix of some indie games. I used to play assassin creed until I finished it, but now days just playing it seems a chore to me... Then again I'm doing everything in games like Yakuza, perhaps it's me and not the industry....


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