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🕑 Added 2021-08-28 03:00:52 +0000 UTC
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Patchhes

This takes a significant amount of wind out of my sails. I ran into something like this (to a lesser degree) with Watch_Dogs 2, where the cast was similarly quirky and Millenial in their ages, goals, and culture. The game puts way more emphasis on stealth than the first one, and heavily leans on the suggestion of nonlethal takedowns and stun guns. I, however, crave violence. So when I played the game, Marcus did too. [Spoilers below.] It made sense for some missions of the game, like attacking a gang that killed one of your friends. The game expects you to use violence there, so the tone matched my approach. However, there is a mission I completed not too much later that involved Marcus infiltrating Alcatraz prison to free someone being imprisoned there. I continued my aggressive, shoot-first playstyle and mopped up a few dozen PMCs in the firefight, rescued my man, and hightailed it. The post mission cutscene had Marcus flopping onto the couch, and remarking "Man, I'm never visiting Alcatraz again!" All it was missing was a laugh track. The other members of the band of misfits crowded around and asked him how it was like he went on a tour or something. It was so tonally opposite what happened that I shook my head, turned it off, and never played WD2 again. I feel like this is a bad direction to take a series that was all about criminal mischief mixed with near-psychopathy. Even though you created The Boss in 1-4, you weren't supposed to relate to them. You watched their antics from a distance, like you would a bomb range test. All we have is a few press comments, but if that's the direction the series goes it'll bring my hype levels down a notch. I'm not going to say the game will be shit, but it does worry me about tone.


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