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Why Do Turn Based Games Have MORE Combat?

🕑 Added 2022-12-16 14:00:02 +0000 UTC
Why Do Turn Based Games Have MORE Combat?

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The worst part about this is that TRK is probably the closest way to experience the world of runeterra in an interactive way. While I personally hate riot as a company, the writers that work there have managed to write a story and characters that I love but the only way to truly learn about it is to read the limited stories not even shown in the main LOL client but on the website advertising the game itself. It's so annoying.

Holy Shift

I'm probably not the only one who'll say this and I don't know if you read responses here, but — Persona 5 actually addresses the problems you speak of, since you actually can control the pacing of the encounters through stealth mechanics AND there are cases that when an enemy is in an unwinnable situation, they may approach you to beg for their life in exchange for money, an item, or exp, which is allegedly a mechanic from the first two games. I'm still a hater of turn-based combat, but this actually may explain why it can interest people like me and maybe you as well. Add to that the immaculate style as well


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