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Q&A: March 27th, 2024

🕑 Added 2024-03-27 13:00:12 +0000 UTC
Q&A: March 27th, 2024

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Kizza Lee

Any plans for making a NFS Pro Street video? If not, give me some quick thoughts.

Duncan Gohl

What is your process of picking a topic for a video? Is it random or do you like to pick a topic/game to make a video about when it is relevant? An example would be, say, making a Bad Company 2 video if a new bad company game where to come out or if the servers were to be shut down.

The Phantomnaut

With Gearbox’s announcement of another new Borderlands, post-Take Two acquisition, is it even realistic of them to ever return to Brothers in Arms with the fourth and seemingly final entry of the established storyline? If not, what’s a realistic way to get them back in? A reboot? Or is this series just a lost cause only to exist as a mark in Gearbox’s portfolio?

Jake Malone

Alpha protocol had the concept for the 3 Js in their tone selection. Do you think a similar concept could work with a mass effect game? A tone selection that mimics the three star trek captains (Kirk, Picard, and Sisco)

Matthew Malone

Do you have a game where you would stop and just appreciate and take in all the scenery and atmosphere, wishing you could explore more of that world? For me it’s Alan Wake II, the Dark Place specifically.

Fário

A discussion I always seem to stumble on social media and group chats is that "AAA games are leaning more and more towards being interactable movies and that is bad!", an eternal debate where everything is about "The Sony Exclusive mOvIeS" and almost nothing else. What is your stance on all of this? Do you worry AAA games lean more and more towards only one gameplay and narrative style or is this all a nothing-fest?


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