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Space game 0.1h, optimization experiment

🕑 Added 2025-03-11 00:24:17 +0000 UTC

Comments

Yuliya Kovach

In fact the characters are pretty huge meshes and one of them (player character) is all the time in the field of view, as i said i will try to optimize it either. The rest of the station is about 30 meshes and textures + furniture etc, that should for now be all in one instance of a memory as they repeat a lot. And I will make an experiment where I will make camera culling to 5 or 10 meters, so you will not see anything at all except where you stand. It is not a matter of GPU, because graphics consumes only 2 GB now. I will try different approaches, of course.

InflataTwink

it did use less ram but why is it consuming so much in general the game should really only render what is in front of the charter and hold the rest in static memory that would use less power and ram it seems like its computing the whole map all the time ... you can only get away with this due to futuristic balller computers lol

Yuliya Kovach

Ok, I will try to reduce RAM usage even more

InflataTwink

can confirm it still crashes the m1 base model


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