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🕑 Added 2021-05-14 15:42:14 +0000 UTC
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Comments

Jeofka

I know blender is working on reworking Cycles from scratch to be more performant, but that'll be merged in with 3.1, and 3.0 is still in alpha. I wish you luck with your hunt for more RAM.

AD-Games

I had wondered about the use of render farms, but unfortunately the amounts to ask are important, and I calculated that it was more interesting for me to buy a large graphics card that I can use at any time. The problem I am currently experiencing seems to me to be related to a poor optimization of Daz3D in the management of elements with a lot of polygon. On the image you can see an entire forest, not just a few scenery elements ... And this greatly slows down Daz3D's viewport (it eats 20gb of RAM just for a preview) and climbs to 40gb when rendering IRAY ... Imagine what will happen if I add two more characters and some fur ... I believe Daz3D could not handle it optimally. My will is to increase to 128gb of RAM in my PC, and when I have a little more time, I will think of an alternative to Daz3D for the creation of very complex scenes.

Jeofka

Would it be possible to have somethings not render fully in the viewport [like hair and grass] and send this off to a renderfarm?


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