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Death Must Die NSFW mod

🕑 Added 2024-06-27 16:50:21 +0000 UTC
Death Must Die NSFW mod

Comments

KairosZX

Assets are updated, seems i miss update

Sara Harley

Getting game crashes when trying to launch this. Version: 0.7.75 [12/16/2024 7:34:59 PM] [Error] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. [12/16/2024 7:35:26 PM] [Exception] KeyNotFoundException: The given key 'Necromancer' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9aad1b3a47484d63ba2b3985692d80e9>:0) Death.Data.Tables.DictionaryTable`2[TKey,TData].Get (TKey id) (at :0) Death.App.Profile.GenerateItemContext () (at :0) Death.App.GameState_Run.GenerateItemContext () (at :0) Death.Run.Systems.System_LootDropper+d__15.MoveNext () (at :0) Death.Run.Systems.System_LootDropper.DropLoot (UnityEngine.Vector2 pos, Death.Items.LootData lootData, Claw.Core.Types.Optional`1[T] dropChance, System.String monsterPersona, System.Collections.Generic.ICollection`1[T] droppedItems) (at :0) Death.Run.Systems.System_LootDropper.DropLoot (Death.Run.Behaviours.Entities.Behaviour_Monster monster) (at :0) Death.Run.Systems.System_LootDropper.OnMonsterDied (Death.Run.Behaviours.Events.Event_MonsterDied ev) (at :0) Death.EventDispatcher`1[T].Trigger (T gameEvent) (at :0) Death.Run.Systems.Spawning.System_MonsterManager.OnMonsterUnitDied (Death.Run.Behaviours.Events.Event_UnitDied ev) (at :0) Death.EventDispatcher`1[T].Trigger (T gameEvent) (at :0) Death.Run.Behaviours.Entities.Behaviour_Unit.DefaultDeathHandler (Death.Run.Behaviours.Entities.Behaviour_Unit unit, Death.Run.Behaviours.Entities.Behaviour_Unit+DeathData data) (at :0) Death.Utils.Logic.PluggableAction`2[T1,T2].Invoke (T1 param1, T2 param2) (at <64870d08ce5d4792a31aef4be123acde>:0) Death.Run.Behaviours.Entities.Behaviour_Unit.HandleDeath (Death.Run.Behaviours.Entities.Behaviour_Unit+DeathData data) (at :0) Death.Run.Behaviours.Entities.Behaviour_Unit.TakeDamage (Death.Run.Core.Damage& damage, System.Single& excessDmg) (at :0) Death.Run.Core.Entity.TakeDamage (Death.Run.Core.Damage damage) (at :0) Death.Run.Core.IReadOnlyRuntimeStatsEx.DealDamage (Death.Run.Core.IReadOnlyRuntimeStats stats, Death.Run.Core.Entity target, Death.Run.Core.IDamageDealer dealer, Death.Run.Core.Damage& damage) (at :0) Death.Run.Behaviours.Entities.HitHandler.DealRegularDamage (Death.Run.Core.Entity target, Death.Run.Core.Entity source, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.HitHandler.DealDamage (Death.Run.Core.Entity target, Death.Run.Core.Entity source, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.HitHandler.OnHit (Death.Run.Core.Entity target, Death.Run.Core.Entity us, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.Behaviour_OnHitFrame.CheckHits () (at :0) Death.Run.Behaviours.Entities.Behaviour_OnHitFrame.OnAttackPoint () (at :0) [12/16/2024 7:36:45 PM] [Exception] NullReferenceException UnityEngine.Component.GetComponent[T] () (at <791ff9cde3774de3ae4c9c15c284f3d6>:0) Death.Utils.MaterialInterface.get_Renderer () (at <64870d08ce5d4792a31aef4be123acde>:0) Death.Rendering.MatInterface_PixelsSet.UpdateProperties () (at :0) Death.Rendering.MatInterface_PixelsSet.SetFlash (System.Single t) (at :0) Death.Run.Behaviours.Animations.ActionFlashEffect.SetProgress (System.Single t) (at :0) Death.Run.Behaviours.Animations.ActionFlashEffect.PlayAsync (System.Single attackTime) (at :0) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Death.Run.Behaviours.Animations.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) Death.Utils.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run()

Icrok

Not a problem. Thank you for the prompt response and fix!

KairosZX

Now it works, seems i upload default asset, sry. My brain pretty much dishwashed.

KairosZX

Ill try check it when blackout ends, and fix, then reupload

Icrok

Just not working. Replaced the appropriate file, and tested it. Didn't work. Repeated the process, still not working. The game runs just fine, it's just that the modded images aren't showing up.

KairosZX

Did game crash or it just dont working?

Icrok

It doesn't seem to be working for some reason.


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