Death Must Die NSFW mod
🕑 Added 2024-06-27 16:50:21 +0000 UTCHi All My Dears new stuff here!
Since everyday blackouts is in trend again in Ukraine, i squeezed into limited time and my second job due to the poor economy. Btw good part is all female gods characters is ready now!
Hope you like it!!!
info
https://store.steampowered.com/app/2334730/Death_Must_Die/
Comments
KairosZX
Assets are updated, seems i miss update
Sara Harley
Getting game crashes when trying to launch this. Version: 0.7.75 [12/16/2024 7:34:59 PM] [Error] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. [12/16/2024 7:35:26 PM] [Exception] KeyNotFoundException: The given key 'Necromancer' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9aad1b3a47484d63ba2b3985692d80e9>:0) Death.Data.Tables.DictionaryTable`2[TKey,TData].Get (TKey id) (at :0) Death.App.Profile.GenerateItemContext () (at :0) Death.App.GameState_Run.GenerateItemContext () (at :0) Death.Run.Systems.System_LootDropper+d__15.MoveNext () (at :0) Death.Run.Systems.System_LootDropper.DropLoot (UnityEngine.Vector2 pos, Death.Items.LootData lootData, Claw.Core.Types.Optional`1[T] dropChance, System.String monsterPersona, System.Collections.Generic.ICollection`1[T] droppedItems) (at :0) Death.Run.Systems.System_LootDropper.DropLoot (Death.Run.Behaviours.Entities.Behaviour_Monster monster) (at :0) Death.Run.Systems.System_LootDropper.OnMonsterDied (Death.Run.Behaviours.Events.Event_MonsterDied ev) (at :0) Death.EventDispatcher`1[T].Trigger (T gameEvent) (at :0) Death.Run.Systems.Spawning.System_MonsterManager.OnMonsterUnitDied (Death.Run.Behaviours.Events.Event_UnitDied ev) (at :0) Death.EventDispatcher`1[T].Trigger (T gameEvent) (at :0) Death.Run.Behaviours.Entities.Behaviour_Unit.DefaultDeathHandler (Death.Run.Behaviours.Entities.Behaviour_Unit unit, Death.Run.Behaviours.Entities.Behaviour_Unit+DeathData data) (at :0) Death.Utils.Logic.PluggableAction`2[T1,T2].Invoke (T1 param1, T2 param2) (at <64870d08ce5d4792a31aef4be123acde>:0) Death.Run.Behaviours.Entities.Behaviour_Unit.HandleDeath (Death.Run.Behaviours.Entities.Behaviour_Unit+DeathData data) (at :0) Death.Run.Behaviours.Entities.Behaviour_Unit.TakeDamage (Death.Run.Core.Damage& damage, System.Single& excessDmg) (at :0) Death.Run.Core.Entity.TakeDamage (Death.Run.Core.Damage damage) (at :0) Death.Run.Core.IReadOnlyRuntimeStatsEx.DealDamage (Death.Run.Core.IReadOnlyRuntimeStats stats, Death.Run.Core.Entity target, Death.Run.Core.IDamageDealer dealer, Death.Run.Core.Damage& damage) (at :0) Death.Run.Behaviours.Entities.HitHandler.DealRegularDamage (Death.Run.Core.Entity target, Death.Run.Core.Entity source, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.HitHandler.DealDamage (Death.Run.Core.Entity target, Death.Run.Core.Entity source, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.HitHandler.OnHit (Death.Run.Core.Entity target, Death.Run.Core.Entity us, Death.Run.Core.IReadOnlyRuntimeStats stats) (at :0) Death.Run.Behaviours.Entities.Behaviour_OnHitFrame.CheckHits () (at :0) Death.Run.Behaviours.Entities.Behaviour_OnHitFrame.OnAttackPoint () (at :0) [12/16/2024 7:36:45 PM] [Exception] NullReferenceException UnityEngine.Component.GetComponent[T] () (at <791ff9cde3774de3ae4c9c15c284f3d6>:0) Death.Utils.MaterialInterface.get_Renderer () (at <64870d08ce5d4792a31aef4be123acde>:0) Death.Rendering.MatInterface_PixelsSet.UpdateProperties () (at :0) Death.Rendering.MatInterface_PixelsSet.SetFlash (System.Single t) (at :0) Death.Run.Behaviours.Animations.ActionFlashEffect.SetProgress (System.Single t) (at :0) Death.Run.Behaviours.Animations.ActionFlashEffect.PlayAsync (System.Single attackTime) (at :0) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Death.Run.Behaviours.Animations.d__4:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) Death.Utils.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken) Cysharp.Threading.Tasks.YieldPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run()
Icrok
Not a problem. Thank you for the prompt response and fix!
KairosZX
Now it works, seems i upload default asset, sry. My brain pretty much dishwashed.
KairosZX
Ill try check it when blackout ends, and fix, then reupload
Icrok
Just not working. Replaced the appropriate file, and tested it. Didn't work. Repeated the process, still not working. The game runs just fine, it's just that the modded images aren't showing up.
KairosZX
Did game crash or it just dont working?
Icrok
It doesn't seem to be working for some reason.