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Final Puzzle: Khachkar Wall- #63

🕑 Added 2021-07-29 15:01:03 +0000 UTC
Final Puzzle: Khachkar Wall- #63

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I suggested this to someone on puzzling places discord because they said they were having a hard time with clarity. One of the developers chimed in and said super sampling should have no effect in the game. But from doing it myself I can say it definity does. I super sample to 2048. 2560 made everything to jittery for me. One downside to supersampling I noticed is that sometimeswhen I look at an angle I can see edges of the pieces after they are connected. Not a big deal. I still prefer having the higher resolution.

Puzzling places is a beautiful game. I tried increasing the resolution with side quest (Default Texture Size 2560 with High FFR to compensate) and it really make a difference when looking at the top pieces which are the farthest from the POV. I didn't noticed any performance issues. Would you consider using these settings by default or as an option ? Anyway, good luck for the launch !

Good idea

I thought of another new feature request while playing the other day: It would be nice to have the ability to re-organize the loose pieces to pick them more easily. Like if you pull some pieces and toss them either into the puzzle or into #'s, be able to hit a button and clean up / compact the remaining loose pieces into a more organized arrangement filling in the holes in the 'wall' of pieces.

PeteyPak

That looks amazing. Well done on everything! It's been quite a journey from a good idea to an actual product, I can't wait to see the final thing. I really like the option of one final everything-download, of the final versions of the puzzles, it's a good idea, thank you.


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