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Developer's Blog #16 and Patreon fixes!

🕑 Added 2021-06-26 13:25:14 +0000 UTC

Comments

Quidev

Thanks!! Flower Fairy was indeed an inspiration.

love the work man it really reminds me of flower fairy the game witch I think might help you get some ideas from look forward to this update

Quidev

I thought that dark elves should be the aggressive ones, so only they would attack normal elves... but I like your thinking. I could consider that option too...

TrueTillTime

I like the addition of the enemies attacking one another, I hope we see more of it in the future as it adds some more life to the map also regarding the interactions, will the dark elf always win against the elf or the elf against the dark elf or will it be completely random and will they have different types of position too like we have top and bottom, will that apply to the enemy which wins? Looking forward to the early release in a couple of weeks and the lust point system

Quidev

I like it! things like that makes the game less repetitive... I'm taking notes for future updates, thanks a lot

Jonathan Marlow

Possible idea: something that's psychologically manipulative for the character that means the player may not be able to trust what they see. E.g. you enter an new area, the lights go out for a second, then they come back on but there's a tiny little difference in how the character sprite looks to show that something's been done to him in the dark. So then you have to get to the end of the area with this difference affecting what the player sees... or something like that, just throwing an idea out there incase it helps.

Quidev

Thanks!!

Matusalen

Hey, those enemies sprites look good. And like the idea of enemies interacting with each other. Keep up the good work.


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