Stylized
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Dark Prismarine behind the scenes
🕑 Added 2020-05-16 01:22:41 +0000 UTCThis is a look at what my texturing program looks like and what it takes to create one texture. Each node is an alteration or addition to a Height map shape with which I am making the diffuse/normal/specular. Everything begins with height/shape and then transforms into color/normal/reflectivity/specular.