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Curse of the Dragonbound

🕑 Added 2025-01-31 15:36:29 +0000 UTC
Curse of the Dragonbound
Curse of the Dragonbound
Curse of the Dragonbound

Comments

Epic Quest

Great question, Jonathan. Thank you for your comment. These PDFs are designed as a detailed framework or guide, where DMs are encouraged to "fill in the blanks" with their own creative spin. Some checks like Arcana and Investigation are intentionally left open-ended so you can tailor the moment to your party's background, world's lore, or the tone you aim for in your game. That being said, your input is really important to me, so I went ahead and updated the PDF with a new page titled "Opening the Sealed Gate," featuring additional mechanics and ideas for running that moment at the threshold. Just in case you're going to have a game session this weekend :) Thanks again for the great feedback, and happy gaming!

Jonathan Daniel

Looking at this adventure and you mention at the Sealed Threshold that an Arcana and Investigation check tells them what they need to do to open the gate (and if they don't after X rounds, more enemies show up)...but you never say what actually has to be done...what do those checks tell them to do?

Epic Quest

Thank you Rob!

Rob Leonard

Cool gold dragon token, thanks for the extras! :)

Epic Quest

Hey Rob! Thank you for your kind comment, my friend. I'm glad you like the map pack. Cheers!

Rob Leonard

I think you captured all the scenes really well. That bridge scene is just so frickin' cool. Wonderful job once again man. And as Fendrel said, the utility and versatility of these maps are so useful, and very much appreciated. I can't wait to use these! Cheers!! 8D

Epic Quest

I appreciate your kind words very much, Fendrel. I'm very happy to know you are enjoying the map packs. Cheers!

Fendrel Drake

I've yet to be disappointed with anything you've put out, and this one really raises the bar. The utility and variety of maps in this pack makes them extremely useful across a broad range of situations. Additionally, the multiple levels in the Statue Forest Clearing is great to see, as I love maps that can create separation between the party and enemies. Fantastic work!


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