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I'm not an artist, but...

🕑 Added 2023-06-08 23:00:04 +0000 UTC

Comments

Ryan Breggie

Yeah, most of the problems with AI art from what I have seen, and personally believe, is just that the software for it can, and has, been used to steal/copy peoples work. AI art and asset generation in itself is a good thing, it just needs to have a controlled input that isn't infringing on peoples hard work and livelihood. If you know where the art that is feeding the AI generation comes from, and it was used with permission, AI is a wonderful tool that can help people create things at a much faster pace and with ease as well. Well, that's my opinion on the topic at least. You're a respectable person, and I'm proud to be a supporter. Thank you for your hard work.

namae

Titles are whatever you want them to be, but more traditionally it sounds like you're doing graphic/UI design and acting as the art lead. The AI workflow reminds me of what Arc System Works did for BlazBlue (link below), and using it like that seems perfectly fine. Most of the hate I see for AI (art specifically) is more focused around either the AI model's sources (funneling copyrighted work in at the start) or using it to directly recreate/infringe upon a copyrighted work. Some people spam it out too, but I don't think that's your problem (glad websites are starting to treat it as it's own category though). Games in general can't be story heavy without pushing them into a smaller audience, these kinds of games even more so. Then again people will put up with that to see good art too, so more art helps there. https://www.siliconera.com/the-art-of-blazblue-part-2-animation-phase/


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