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Progress Journal, March #2

🕑 Added 2025-03-21 22:43:36 +0000 UTC
Progress Journal, March #2

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Tana Pigeon

Thanks for asking, Sam :) It's not a silly question, I've been talking about this book for ages lol I'm sorry that "Coming Soon" from me can actually mean quite a long time. Probably the article that comes closest to the new book is issue #31's "Mythic As A Rules Light RPG". That represents an early draft of how MRPG2e works. The book in progress has evolved a lot since then, but it grew from that framework. It's difficult to pinpoint more beside that, because a lot of stuff that's been appearing in the magazine has been taken directly from MRPG2e. For instance, the way Ranks are represented in issue #52 is pretty much exactly how they appear in the book. The way Contests and Combat is shown in #52 is also pulled directly. Actually, issue #52 is very much a reflection of MRPG2e, including how NPC stat blocks look. The biggest section in MRPG2e that doesn't have a direct correlation in the magazine is the Character Creation chapter. That's largely because it's a huge beast of a chapter, at 70 pages or so (well, that feels huge to me). However, the basic concepts of Descriptors and Ranks that are showing up in the magazine are at the core of that chapter. I hope that helps. I'm sorry for how long this book is taking me. I'm slow lol It's kind of embarrassing that it's taken me years to get this far.

Sam

This might be a silly question, but could you recommend which articles to use to get the closest experience to what MRPG2e is shaping up to be so far? I know you've just mentioned TAC and also the Slice of Life rules are gonna be integrated into the system among other things. I'm just excited for the new book :)

Robin Goodfellow

If you do want to include a tool for establishing unique settings the article about world and setting creation from issue 38 is my go to. It gives the same support I get from a pre-established setting and i dont' need my chainsaw.

Robin Goodfellow

I am very rooted in not reinventing the wheel so I use a lot of pre-established settings (that I typically go through with a chainsaw to get all the dead wood out, but that is a different conversation), but right along side of them I use Adventure Crafter, because a little context really makes TAC come to life. I think including it in MRPG2 is very good idea. I encourage you to keep the NPC Generator (which I am sure is in TAC book, but I use it from the cards as my starting point for NPC all the time).


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