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Mythic Magazine #54 Content Poll

🕑 Added 2025-05-05 04:33:49 +0000 UTC

Comments

Robin Goodfellow

Unconsciously most of my games follow that pattern, but considering how often I have read the core works of J.C. it is probably a subconscious impulse for me by now.

Robin Goodfellow

Shame the hero's journey loop was third runner up. I am fascinated by Joseph Campbell's work (reading Hero with a Thousand Faces" now... again. you would perhaps be surprised how many of games unwittingly (or perhaps somewhat wittingly) follow that motif already. Call to adventure, cross the threshold, acquire aids, face trials, Escape, return enriched. It is the basic adventure formula of D&D and many other RPGs from the beginning.

Tana Pigeon

Yeah, the "multiple adventures" idea is more about juggling completely separate adventures. I think this is fairly common with solo players, to approach in one of two ways: to play one adventure at a time, and wait until it is done to start a new one; or, to play multiple adventures at the same time, and bounce between them as the mood strikes you. I feel like the problems of multiple adventures effects both groups. The first group plays one adventure at a time to avoid confusion and muddling the sense of immersion even if maybe they want to launch another game, and the second group keeps multiple games going at once to keep their interest piqued but has to deal with the chaos that comes with it. So that article would be about juggling multiple, unconnected adventures while maximizing the experience.

Jeremy W. Sherman

I’m on the fence about the one-page world crafter, because the existing single-page worksheet feels like it sorta already fills that need. Not like we’re lacking for good options, though. 😂 I love the “all downtime and make the adventures a side mechanic” inversion idea. The multiple PCs/multiple adventures ones seem like they’d overlap as soon as you split the party. I’m guessing completely separate adventures require a little extra though.


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