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FBW devlog - Intiface Central Progress!

🕑 Added 2025-07-25 15:01:40 +0000 UTC
FBW devlog - Intiface Central Progress!

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ComradeOohAah

Thanks! Yea, I've got the filtering down. I can't imagine FBW will ever support more than linear and vibrate, but I don't know if I'll get vibrate out the door with this next update. We'll see. At the moment, I'm thinking I can clone the config UI and create options for a couple of waveform functions (sine, square, saw-tooth, steady +X.) Then the speed will just determine the length of the waveform... I'd really like to get to the point where the pump (sounds/animation) and toys are in sync, which is easier with Intiface Central (and a waveform) than The Handy API wrapper I'm using at the moment. I wrote that thing almost 3 years ago now and it needs updating. Plus, eventually I'd like to support multiple toys at once all in sync, but that's all scope creep again. One thing at a time for now. Focus: linear then vibrate! lol

none public

Well done! As for the vibration control.. Buttplug can tell you what the device is capable of, so you can just filter out / disable non-supported devices based on that for the time being. Or you can do something similar, that a scripting software does, and calculate how fast a certain move is (u/s), and convert that to the vibrator's 0-100 scale and use that for vibrating toys.. Or you can duplicate the config for vibrating toys as well. The left side is the same, you just do not have to set speed on the right side, and on the left it sets min-max intensity.. (0-50 Stroking, 50-80 edging, 80-90 release, since the 90+ is too high for the user...) Also, you can show the config based on connected device capabilities.. If there is linear, so linear config, if there is vibrating show that, rotating.. and whatnot. And then the control becomes a bit easier, I guess. You know your code, so I can not help you make this decision for you. But given the setup around you during the game, I think it is a valid decision, if only linear toys are supported for the time being.


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