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🕑 Added 2021-03-03 19:18:29 +0000 UTC

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Kamiduzaurus

I agree with WongYan’s comment to a degree. I think the best part of this kind of content is the physical demonstration of size, which is often best conveyed by camera angles or comparisons to regular-sized objects. Granted, this is way more labour-intensive in 3D than in 2D, speaking from first-hand experience… so don’t worry about it too much. You’ve produced a lot of examples of it beforehand via your animations and stills. If I had to be a bit selfish, I guess I’d want to see a bit more of Sköll; he feels a bit forgotten compared to Rags and Raskus (not that I dislike them or anything). And more casual stuff, like that one series of sequential imagery you had between Rags and that blue dragon guy gaming. It was nice. Oh, and the continuation of Blue Fang (though it’s perfectly understandable if you prefer to take your time on that). In any event, you for being such a source of inspiration to me personally; you don’t know how much it’s helped me in my own work. Whatever works best for you at your own pace and having fun! Keep up the good work!

Kindle Foxfire

Ah, sorry for not giving more feedback! I do enjoy your work, but having to leave the site to see it, I usually end up clicking away and not coming back right away to comment. But no complaints so far!

Dracowolf

I am mostly silent and I don't talk a lot, sorry But I like the content a lot! It's always a pleasure to wait for the next release

WongYan

As a 2D person, I guess I'd prefer to see more poses from a different angle, like how you shoot macro characters below, or having a different pose shot from the back or smth. I think the vairety might help as I think personally I grow a bit duller after seeing plenty of quarter front body shots out there.

Transcendence Production

Sorry if it seems I am silent, I am normally not that great with conversation but I do love your art work. Almost wish mines were just as good

Mietere (Public)

I could try putting out a "sound editor" wanted ad, see who is interested. Let people send in examples of their works. Compensation would need to be discussed, though, for those interested in it.

Mietere (Public)

I like the concept, however I only know a couple folks who do that kind of work, and more often than not I find the unprofessional voice acting and sound effects that are used over and over to be more distracting to the animation than beneficial. I am open to the concept, but the last thing I want is for someone to just use the same balloon squeak sfx on repeat at different frequencies or to record moans that don't fit the character whatsoever. I am guilty of the same content from my past work, and it makes me shudder when I listen to it.


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