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~ゲーム制作進歩~

🕑 Added 2025-06-22 10:13:06 +0000 UTC
~ゲーム制作進歩~

Comments

Shalaxx

Maybe giving adventurers some sort of intuition stat could help it not be too overpowered?

偽凪

I'm considering including trap-like effects and monsters, but I'm not sure yet whether they'll work well in the game. I hope they'll turn out to be fun to use.

偽凪

I'll do my best to make it something that feels appealing.

Shalaxx

What do you think of the idea of a monster that only 'exists' as a trap at first? Like, say, a kitsune mask, and if an adventurer is foolish enough to put it on, they get possessed by a fox, and maybe it starts weak, but as it develops and gets more tails, it could become a strong opponent for heroes! It's just an idea, but mimic-type enemies appeal to me greatly

asdfghjkl

Fascinating

偽凪

このゲームは開発しながらの内容を支援サイトで更新しながらアップロードしていく形式なので、体験版という概念はありません。 最初のバージョンはあと一か月程度といった所ですが、その段階ではまだまともに遊べる内容ではありません。

SandFogs

請问什么时候可以推出demo

偽凪

When you win a battle, there's a chance you can obtain the opposing adventurer if you're lucky. I'm also considering ways to increase that chance, such as using capture actions. I'm hoping to create a mechanism where you can cleverly 'increase' your number of valuable adventurers...

偽凪

I still don't know how much I’ll be able to achieve, but I want to make it the best I can.

偽凪

SEはやりすぎにならないかどうかの判断がなかなかに難しい。 編成が面白いものになるかどうかは、今後の作り込み次第ですね~。

ovidius naso

This looks awesome! I wonder how does the player get the hero woman to begin with? Do you capture them when they are defeated in battle?

Sokan

Yessss! Some gameplay! Looking good as well as promising~ Can’t wait for more!

む~やん~zero~

入り込むときのカコカコ感あるSEイイですね! 編成もこだわりでそうですし、どう蹂躙するかメンバー構成考えそう

偽凪

Thanks!

偽凪

Thank you. I'll do my best.

偽凪

ありがとうございます。R18的な要素は既に含まれてはいるのですが、本格的に楽しめるようになるには時間がかかると思います。

偽凪

Thanks!

Mega1987

nice!

Bell NT

This is awesome!❤️❤️

放開那只蘿莉

感覺很不錯,如果純當魔物娘模擬器玩也不錯,那可以編成角色直接給附身、感染、寄生、同化等等 最後加個瑟瑟的r18介面

HunterDemon93

Looking promising!


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