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偽凪 from fanbox
偽凪 fanbox

ゲーム(とりあえず動くよVer)公開(ENG)

🕑 Added 2025-09-17 09:30:00 +0000 UTC
ゲーム(とりあえず動くよVer)公開(ENG)

Comments

偽凪

Hmm, that's too bad.

JLGSFM

Screen recording TwT;

偽凪

There's a chance that a character in that kind of role might appear as well.

偽凪

I was really torn about whether or not I should add the vore action in the current version, but if you enjoyed it, then it was worth doing. By the way, when you say you couldn’t record it, do you mean it was an issue with the save data?

阿哲

this game can add some boss and us can catch the boss d(。A。)

JLGSFM

I honestly enjoyed Giant Snake swallowing various girls, there are so many, I couldn't record them all TwT;

IDGAF

The Ci-en link worked perfectly! The game seems pretty fun so far, with the available animations being really good. I'm usually not a big fan of auto-battle style games, but this one works pretty well, especially with occasionally being able to direct it yourself. Can't wait to see how you develop it further!

偽凪

Thank you. It's still very much a work in progress... While Specter possession should be able to activate during combat, since there are almost no means to inflict mental damage, the current version doesn't anticipate possession activation during battle. Please wait for future updates.

偽凪

There might be issues with posting storage links from sites like this. FANBOX sometimes becomes very slow to load, so you could try accessing it at a different time. I’ve also uploaded the exact same article on Fantia and Ci-en, and downloads should be available there even without following me, so it might be better to download from those sites.

xodid12123

I really enjoyed playing the game. Thank you for making it. Is Spector's possession available during combat or is it only available to prisoners?

偽凪

Well, having a different-colored variant is one possible approach.

IDGAF

The fanbox download straight up will not work for me for whatever reason. Is there a potential to upload it to another service such as MEGA, which seems to function far more reliably for downloads?

Kekerias

You could make a differently colored slime be the possession one, that way there's not an excessive amount of reworking it.

偽凪

There was an idea to set a kind of resistance value for adding adventurers as subordinates, but I’m concerned that it might make what needs to be managed too complicated. In any case, the meaning behind monsters’ actions will be gradually expanded from here on.

偽凪

I’d like to make it into something that can be played as a game to some extent.

偽凪

I didn’t expect you to play that much at this stage, where I’ve hardly taken battle balance into account. I’d like you to give it some more thought again once development has progressed a bit further.

偽凪

The implementation of those two is difficult, not just because they aren't simple monsters, but also in the sense that their appearance mechanisms are unique.

awewrestler15

you can start with process like dungeon v0.3.7 then v0.5.6. keep it up until V1 or bonus in future. good work

老食品

gurrr,my formation get defeated by three spearwoman in one minute i'v finished my words ctfu man,don't use this formation,it cant stand frequent physical manage💀💀💀

ovidius naso

Awesome! I'll have a look! One thing I thought of: What if the had a "willpower" stat that has to be overcome before you can "convert" them to your side? It would give a purpose for those (currently unused) monster actions; they could be used to reduce the willpower. This would allow more variation in the prisoners (higher level = more willpower, class affects willpower, like thief = low and cleric = high). It could also allow variation in the monsters; weak monster needs a very low willpower to convert a prisoner, but a powerful monster can do so with a high willpower prisoner.

老食品

giant snake,lord of hardcc when i teamed it with a tank like minotaur(btw this badass can hardcc 2),they just SHUT THEM DOWN yk?i mean those enemies with high dph an'now,i can use roc's aoe to wipe out those minions easily and peacefully roc belike:SHINRA TENSEI YOU MTHRFKR!!! seriously,climbing with this formation, tsuyo sugiru,muteki desu 💀

Shalaxx

I think in order to obtain an ANG-EL01 or the Spider Pod, you'd have to send a group out on mission to find and defeat/convince one to join you

偽凪

Thank you for your feedback. I looked into it, and while the damage itself was being applied, it seems there was a bug where the death check process was being skipped if the paralysis or freeze status effect occurred. It should be fixed in the re-uploaded version… hopefully. I had completely overlooked this, and it was something quite difficult to notice, so your help was much appreciated. At the moment, the only one capable of performing mental attacks is the Specter. Of course, there really should be more effects and abilities that deal mental damage, but I didn’t have the capacity to create and add more skills or status effects. As mentioned above, the more elements I add, the more bugs end up appearing… Currently, the Specter’s abilities aren’t actually intended to be activated in practice. As for the last point—apologies if I misunderstood—but the game is designed to progress automatically by default, so switching modes like that isn’t possible.

偽凪

Thank you. I hope I can expand on this foundation in various ways.

偽凪

Thank you very much. Slimes are currently in a disadvantaged state, so I’d like to do something about them as soon as possible. As for volume adjustment, I’ll keep it in mind. For now, please adjust it through your system settings. Sorry for the inconvenience.

偽凪

Thank you very much. It was quite difficult to get this far, but thanks to everyone who has been supporting me, I’ve somehow been able to keep going.

Apollo

In this current state I already enjoyed the mechanic the game offer. I'm bit confused with some of the ability skill like thunderbolt and ice needle because from what I observed they don't deal any magic damage as in no damage. Also is Spectre the only monster that deal mental damage? it's bit hard to do possession skill during battle I hope there is toggle full auto or manual during battle. Overall this game sounds promising.

Shroomlord

Great to finally see it all start to come together in a tangible form. So far the foundations seem quite solid, good ground to build up from. I look forward to how this game will look like in the future

Kushiha Mika

Oh yeah, I forgot. In the next update, It would be nice if the sound could be adjusted. because the game is quite loud. thank you.😥

Kushiha Mika

We will continue to support you, so I look forward to your next updates. Keep up the good work, even though it's just a demo, the game is still playable. Waiting for the slime update.🥰🥰🥰

Patrician

Congratulations! It was really interesting to see how you created all of this. Good luck with your project!

偽凪

Thank you very much. Regarding the issue you pointed out, after checking, it seems that the maneater’s parasitism action was not being executed only when the language was set to English, so I have made a fix (your save data should still be usable... I think). The bug where the maneater’s action wouldn’t trigger was overlooked because I fixed it just before release. Since fixing one thing can sometimes cause issues elsewhere, I’m a bit hesitant about re-uploading for minor fixes. I just hope this fix hasn’t created any new problems.

偽凪

Thank you. I honestly didn’t expect anyone to go as far as trying out that combination at this stage. That said, it’s also an element I personally really wanted to put care into.

偽凪

It took a very long time to build the framework. Once the foundation is in place, some parts will get a bit easier, but there are still many elements that need to be added, so I have to keep working hard.

偽凪

There's still only a few things to play around with, but I'd be happy if you enjoyed it even a little.

ovidius naso

Wow, it is amazing to play this, especially after following your progress for so long! I really enjoyed it, and I'm very excited about the other features that aren't in the game yet. Oh, and I was a bit sad that the maneater parasitism did not function; that scene was the one that first got me into your art.

John

This is actually fun. I managed to combine Vampire, Fungus and Mindflayer on a mage. What a fun combination!

Shitratprime

This is a solid skeleton for a bigger game in the future. It seems like you have a decent plan ahead too, so im looking to seeing it more fully realized.

John

Yaaay, it's so cool that you actually made this a game now!

偽凪

Thank you very much. As long as it’s within the bounds of common sense, I don’t intend to prohibit anything in particular. However, please keep in mind that this game is only a test version and not something you can properly play as a full game.

偽凪

I still have a lot of content and work left to create, but I hope I can manage to provide it somehow.

偽凪

ありがとうございます。とはいえ、むしろここからこそ頑張らなくてはいけない所ではあります。

偽凪

The one who should be grateful is me. I was able to come this far thanks to the people who supported me.

killermechine91

this is actually good test game, btw do you mind if try to share on f9zone community for take some advice or some suggestion ? (i think if you don't like it its neither)

Fleischhacker

This looks very promising and I can not wait to what you have planed.

迪 Deam

老師真的辛苦了

gonk006

Thank you.


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