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Progress Report - October 15, 2024

🕑 Added 2024-10-15 21:53:03 +0000 UTC
Progress Report - October 15, 2024

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Lord Aardvark

Howdy! Thank you for the kind words! And indeed, that is the plan. More specifically, I plan to take a few weeks away from the work schedule to focus on three things, before returning to spend a month (maybe a month and a half, we'll see) working on Overbreed Episode 1. Then I shift gears to another short video. The three things I plan to focus on in between projects are: 1.) Finish processing the Frozen video for dubbing, and send it out for audio recording. Not actually installing the audio, just marking it all up for the voice talent to be able to record for it. Remember, the fucker is nearly an hour long. 2.) Make some hard progress on my non-LordAardvark Unreal game project. The skills I learn and systems I develop for it can be adapted for lewd Unreal games made in the future. My plan of casually working on it in the evenings has been waylaid for the past few weeks, as this project has gone way over schedule and I've been focusing on just getting it done. 3.) Exploring animating in Blender, for use of various different simulations that I simply don't have access to in SFM. Cloth simulations for skirts and jackets, soft-body simulations for titfucks and thigh-jobs, fluid simulations for facials, physics simulations for hair with actual collisions and a respect for gravity. Most of these things are fairly straightforward in a vacuum, what I really want to explore is building up the toolchain for integrating them all quickly and seamlessly into a full scene file. And then when I get back to working on Overbreed, my big goal is to finish the core motions for Sequence C. It's about two-thirds done now, and I really just want to finish it. We'll see how long it takes to get there, but that is my big goal. The minor goal for Overbreed is to continue exploring the animation-layer system that I grazed the surface of while polishing this project. I think I can expand it even further for even more control, and possibly be able to make jittering non-destructive, which would be HUGE for giving me flexibility in how I currently build animations. And if I can figure out how to automate transferring animations, then I can have an entirely automated system that will allow me to swap out the older version of Mercy the animation was built with, with the new one that has blush flexes. Once this here animation is finally out the door, I will be formalizing this plan in a full post, rather than hiding it here in a response to a comment. But since you asked, I figured I might as well share the plan early, since it is directly relevant.

Carlo Panella

quite new here, love the content, this animation looks so fun and hot, was wondering if youre gonna continue overbreed part 1 after this cause that animations is like: holy cow? obv you do you :)

Josh El Loco

The masterpiece is closer to completion!

empheezie

nice


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