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Progress Report - December 9, 2024

🕑 Added 2024-12-10 13:02:45 +0000 UTC
Progress Report - December 9, 2024

Comments

DesireSFM

I'm really looking forward to your final result in SFM! Perhaps a route that I would like to try out as well. <3

Lord Aardvark

Yeah that'd be the only way to do it and retain the original animation. Convert the fluid to a mesh and save each frame as a shapekey, compile them into flexes, and then use constant frames in SFM to step through them one frame at a time. This is one of the rare times where Valve moving from the Quake 2 MD2 file format to their own MDL format is a bit of a drawback - Quake 2 animations are entirely vertex-driven, and had no feasible constraints on them. When Valve moved to a bone-based structure, they pared back the vertex-animation capabilities - didn't need them, since they had bones now.

DesireSFM

Do you already see a way to transfer the fluid sim animation to SFM? Do you divide the whole thing into numerous shapekeys?

empheezie

nice


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