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Boss Fundamentals

🕑 Added 2019-05-14 01:34:14 +0000 UTC

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This stuff applies to turnbased games too if you generalize it a bit! It's mostly about just having to do different stuff in different situations, which sounds pretty obvious if I put it that way but it's rarer than you'd think. I'll probably do an article about RPG encounters at some point!

Panape

This was really a good read! I'm playing Underhero at the moment and combat happens in a pseudo-turn based way, there's no moving around. However bosses break this pattern by moving away from combat, forcing you to dodge for a while before you get the chance to get close and trigger combat again.


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