Copy Kitty update plans
🕑 Added 2019-10-21 21:37:01 +0000 UTCIt's been about a year since the last Copy Kitty update. This one won't be huge, but there's been things that have been bugging me and I want to take a week or so to fix them. It's aimed mostly at "replayable content" like speedruns and the level editor, without any new bosses or anything. Here's the tentative change log:
- level editor will be available in the demo version now!
- one new feature for the editor in the full version (not spoiling what!)
- more pictures in the art gallery
- fix the speedrun timer resetting after 2-9 (this is a big one...)
- fix softlock in W2 boss in speedrun mode
- fix camera glitch in TNT Tunnel where it would get stuck
- move the curse perbeg in Jinxed Corridor so you can't skip it with really precise kicks
- add "use super shot" text to Exchikkalibur normal mode if you take too long to do so (since that part's not supposed to be the puzzle)
- fix Treacherous Maze replays
- small visual changes to Savant's final boss to make some attacks more obvious
- same thing for Exchikkalibur hard mode
Is there anything else people wanna see for a small update? I'm not aiming to fix every bug, since that's impossible, but if there's any big ones I missed then let me know! I'm also looking for more potential level editor features that would be easy to add.
Leave any comments below!
Comments
1) In the vissuals menu, make it so that it doesn't scroll back up after going back from changing coloars for fore/middle/background. 2) Make it so that you see the outline for spawn point/enemies before placing them. 3) Make it easier to tell in an enemy is placed in a spawner or not.