One-key[MCM] Inspect weapons(2021.8.21 update)
🕑 Added 2020-12-28 16:37:12 +0000 UTCAt present, the list of supported weapons is as follows:
AX50 , Giat Famas , MK18 , FN P90 , MW Striker 45 , HK MP5 , IMI .50AE Desert Eagle , HK G36 , HK UMP , HK USP .45 , HK MP7 , Mk14 Redux , RU556 , AKMNV
2021.8.21 update : add weapon supported : Glock19x , AAC_HoneyBadger , QBZ-191 , MWEagle , MWRam7 , SigMCX
This mod is not a framework , just test(need MCMmenu Hotkey)
But you can add your weapon "Inspect weapons" action by your self:
1.ESL data (you only need to specify the path from your mod weapon file“ WPNIdleReadyA.hkx ”A,B,C,D)

2.Scripts data (you need to use CK to compile scripts)

Script source code in the zip file
I'm sorry, my C++ language is not good
if someone can use C++ to read the folder in the future, That's very touching
It's not that every user doesn't use CK
Just like BCR, loads "data/BCR" INI files.
Comments
Jeremy Levesque
it does that for me too assuming its a bug
Jeremy Levesque
anyway to get this working with vanilla weapons?
Eric Lopez
Hey, after inspecting the weapon it plays the equip animation, is this normal??
Hello there! Equip animation intrigued after the inspection except the AX-50 SE. Is this a known limitation for now or a bug for me?
Nyanzu
Nice addition! Thanks for your hard work! Looks awesome