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Progress update!

🕑 Added 2025-07-11 20:11:37 +0000 UTC
Progress update!

Comments

rosie-shady

Hey, thank you for your comment! I actually would love to include scenarios where the Beasties meet each other, I've thought about it a lot and it makes sense for a game that's all about friendship. However, it's the same problem as for a lot of other things, that being that it would take a long time to make art for these scenarios so I'm focusing on other things first.

Infinite Kaioken

Take all the time you need, never burn yourself out, we're happy to wait. Though, I did have one question, will there ever be a moment when two Beasties show up? For an example of a scenario: Olive wants Blanche to show her around and meet another Beastie to hang out with. Blanche's friend could be Fabienne or Reine ( whom neither of them know about Olive or haven't meet her yet ). Naturally Blanche isn't enthusiastic about it, but Olive persuades her to go. Fabienne invites Blanche inside and is happy to meet Blanche's new friend, but Blanche didn't mention exactly what type of new friend she was. Olive, being very excited, slips down onto the floor to introduce herself, which freaks out Fabienne, since she thinks it's a bug at her hooves. Fabienne tries to step on the " bug " and asks for Blanche to help her. Since Blanche didn't really want to come over, she takes this opportunity to pay Olive back and plays along by " trying " to stomp the bug. So now Olive has to dodge a giant paw and a giant hoof together. Either Blanche could be on top screen and Fabienne could be on bottom screen or vice versa. Basically, since Blanche's paw is the one that slowly follows the player type and Fabienne's hoof is the quick stomp and pull back off screen type, maybe there could be a Variant level that has two Beasties trying to stomp the player, kinda like an extra/hard mode level.

gooberg

Hell yeah, Reine update is IMMINENT >:]]] I have a feeling I'm gonna enjoy her fight a lot! And good on ya for recognizing when to give yourself some time away from a project, burnout is def one of those things ya gotta try to avoid the most imo :]


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