BONUS: dotnet95 Technical Details and Q&A (Appendix A)
🕑 Added 2024-04-21 10:39:00 +0000 UTCThis is the first (of hopefully many) Patreon bonus videos I'll be putting out in the near future, here to provide some more technical detail on dotnet95 and answer some of your questions!
Comments
Jacob Strelnikov
give us apendix b
Patrick and Rachel
Appendix B gonna come out when gta6 comes out ðŸ˜
SteveSec
I recently was just able to get Windows 98 on Proxmox, gonna be playing around with your dotnet repo! Ty for doing what you do
Winksplorer
yoo i'm on TV
Gordinator
Totally unrelated to dotnet95, but hearing you mention that you find visuals time-consuming is reassuring to me (i also make YouTube videos). I also find it difficult to find things to put on screen. Also, a podcast from you would be cool, but I highly doubt you'd find the time to do it between projects (no offence).
MattKC
Ahh now that makes total sense, not sure why that never came up in my google searches
Willow Bracker
Yes here’s the page that looks correct from my brief reading while walking lol https://wiki.osdev.org/SSE
Willow Bracker
Hey forgive this I’m very tired but if I remember correctly sse and sse2 does have to be enabled by the os and if it isn’t it will throw an invalid instruction, like using a 32 bit protected mode instruction in real mode
Soulcatcher
a question i've got is compatibility with how win95 will handle things like xna! the idea of running Xbox 360 titles natively on 95 through monogame or fna is hilarious to me and something i would love to see