Wii U Gamepad Clone - Development Vlog 4
🕑 Added 2024-07-19 10:21:29 +0000 UTCVanilla is slowly but surely making the leap to other platforms! It won't be long until we start seeing this on phones and, with any luck, the Nintendo Switch without additional hardware soon.
Hope you enjoy the update!
Comments
Alex
but will the arduino have enough bandwidth to proxy h264 to the phone? 200mhz of Cortex-M33, it's bus, and that wifi silicon?
Jose Moya
Hi, I'm new in this, im so excited with this project, I want to set it up, but I don't understand to much about ubuntu and what I have to had to make it run
Patrick and Rachel
Doing a jailbreak for iOS would be a lot easier than applying to MFi
Patrick and Rachel
What’s the music at 2:50
RobotGalaxy
Figured. Just trying to troubleshoot for why vanilla isn't syncing when someone else reported it working on a very similar device.
MattKC
No, that's only for compiling, and the free/open source tier of Qt is sufficient.
RobotGalaxy
When "Qt 6.4+ is required" does that mean paying for it or are the libraries provided all that is needed?
Corban
This is exciting. Keep up the good work.
TTGJeremy
Matt when is your next stream? I miss watching them
MattKC
I could see that being a potential alternative method for techy people using hacked devices (modded Switch, rooted phone, etc), but ultimately I think we still need something "out of the box" for this to be a true solution. That's why I like the Arduino/Raspberry Pi approach a lot since they could likely be adapted into something that's plug-and-play into any modern phone (or in the case of the Pi, could be a completely new standalone gamepad), but both of those still end up requiring some degree of firmware patching. I'm also not entirely sure the feasibility of modding the Wii U end. The Wii U itself (ironically) appears to use Broadcom too, which likely means the byte rotation happens firmware-level, and I'm not sure if the OS even has the capability to patch it. But it could be worth investigating in case it opens up more options.
QwertyChouskie
Vanilla would still support unmodified Wii U communication, the modification would just unlock using more devices (Nintendo Switch, unmodified phones without extra hardware, etc). Dir example, if I have a Wii U, a PC running Linux, and a Nintendo Switch, I would connect with the Linux PC, install the mod, then I could use the Switch for actual gameplay.
Ian Zamojc
The whole point is that this can work without needing to mod your Wii U so that you can effectively emulate a game pad even if the one that came with your system is missing or broken.
Patrick and Rachel
Ayy
Jordan Armstrong
The problem with this is that the Wii u requires a gamepad for setup. So you wouldn't be able to apply the patch without one. And since the problem the world over is lack of working gamepads, that becomes rather unuseful.
Lucas
Very cool stuff.
War-Lord-CZ (Fritz)
I have no idea what you're talking about 99% of these vlogs but I love them
QwertyChouskie
OK, crazy idea, but what if instead of changing the world to work with the Wii U, you change the Wii U to work with the world? Could you create a software mod for the Wii U that disables the weird 3-bit shift? That would certainly make everything else way easier.