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BECMI Chapter 140 – Yellow goes White

🕑 Added 2025-07-25 23:00:08 +0000 UTC

Comments

Robert Drouin

The Immortal rules were that spells were basically 2 IP per Valence, multiplied by hostility of sphere (x1, 2, or x4 in cost), and different spells and effects were divided among the Spheres. Entropy was hostile to everything. I'm using 1 IP to overcome Immortal Immunity to mortal magic, or 1 IP per Valence to ignore mortal limits on spells. The second rule subsumes the first, so 1 IP means a level one spell ignores mortal limits and Immortal Immunity to mortal magic. Doubtless much to their surprise.

J B

How do you (or, does she) determine how many points of immortality power for a given spell?


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