Make A Game Like Pokemon in Unity | #140 - Double Battle Fixes 2
🕑 Added 2025-08-23 11:58:11 +0000 UTCHey everyone, in this video we'll fix the following edge cases in double battles:
Weather conditions causes issue if there is only a single Pokemon a double battle
Trainer can't send out the next pokemon if an active pokemon faints in double battle
Party Screen issues in double battle
Comments
GameDev Experiments
Hey, I don't remember seeing this issue. Have you completed the additive scene loading videos. Some issue get fixed in the later videos. You can also try downloading the scripts for your video and use a difference checker tool like diffnow to compare it with your code.
rpgproto
I don't know if this is fixed later or I messed up somewhere. Basically my additive loading works great when freeroaming. when i goto teleport though to a house in the home town. route 1 stays loaded when its supposed to not be and when i go back to home town the home town map unloads. so im left in the darkness and can walk through the black up to route 1. any ideas? ive rewent over the code and everything looks right