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Particle Controller & Gimmick Update

🕑 Added 2021-07-07 16:00:04 +0000 UTC
Particle Controller & Gimmick Update
Particle Controller & Gimmick Update
Particle Controller & Gimmick Update
Particle Controller & Gimmick Update
Particle Controller & Gimmick Update

Comments

Did you? In my environment, Piston gimmick in the previous scene is no problem. wonder how it is for somebody else.

I've been waiting for this! Thanks for the gimmick update, hooh! I was able to more simplify the list of nodesconstraints by using Look at gimmick and Drag tracker which supported tracker target (chunnel).

Something wrong with the updated Gimmicks. When i try to load my old scene with Piston gimmick become LookAt gimmick

It is very possible but I dont fully grasp the use of that concept. It'd be good to send me detailed use-case and scenarios to see what i can do

That_Dude79

With OrangeSpork's Additional Accessory Controls updated to allow node parenting to nodes on accessories, would it be possible to make some of your gimmicks work as accessory items? For instance, if someone wanted to create the one of those propeller hats that spun, they could use items to create the propeller shape, and bind that to a rotating gimmick that is in turn bound to the top of a hat.


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