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Inventory Windows | Patreon Weekly #139

🕑 Added 2022-01-31 16:00:07 +0000 UTC

Comments

Joseph Dupas

Right I understand this. I would love to play on a TV.

Shattered Pixel

The switch and Steam Deck are very similar in terms of user interaction, so there's an obvious path to Switch from a game design front. As I mentioned though, the technical and logistical hurdles are more of a problem.

Joseph Dupas

Nintendo switch shattered would make me so happy.

Shattered Pixel

Yes, the logo is meant to be a green pixel broken in half. The original version was actually originally made by a friend of mine way back in highschool.

Spam Account

Listening to you talk about where the name came from, kinda high, is the big green box (your logo) supposed to be a single shattered pixel?

Zrp200

Two things: - you killed the interview questions :D - Interesting about Watabou on console release. - I like that you brought up the Abyss. It's the most interesting concept by Trashbox that he's added to his mods, and his journey with it is quite interesting (given that he ported it to a mod that challenged the balance of his Summoning Abyss). Before looking at it I'd never even imagined how an endless mode would work. If something like it was added to Shattered, it's definitely better that you definitely won't just copy it; there's a lot of things in it that are very polarizing and could be implemented differently. But the strategies it uses in implementation and its current shortcomings are worth studying for anyone interested in adding an endless mode to PD.

Shattered Pixel

Shattered doesn't use any Gdx UI objects (except for text input), so for better or worse I'm going to be implementing my own tooltip functionality based on mouse hover events.

Robert Heinig

Good luck with the Gdx tooltip class(es), hope you won't find them as finnicky as we did.


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