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UI and QOL | Patreon Poll #53

🕑 Added 2024-05-13 16:01:48 +0000 UTC

Comments

BlackwingRed

Bestiary would be nice to have cause I do love looking up quick ways to defeat my enemies. This game I play called Orna does it so that it shows you immunities and weaknesses, as well as possible drops but you have to do stuff to actually unlock it. While that may seem tedious to most people, I personally think it give people a reason to try all sorts of things they normally wouldn't.

权

good

Veek

Bestiary! Its happening!! (Maybe)

Robert Heinig

Also, requesting in-game label "Beastieary" (https://www.merriam-webster.com/dictionary/beastie)

Robert Heinig

Other than the smith no longer disappearing from landmarks when "dealt with" (favour==0)... Of course, an improved UX is feasible that could still tell you where the noise is but also tell you whether going back is an issue... But I'm a badge fan too, I clear data once a while just to do them all over. (and how about one for reaching "the" 2212650 score?)

Little Trans Punk

I would've liked added controller support, but I'm sure that'll come in time. It's crazy how fast you pump out alphas, betas, and bug fixes so I'm okay waiting

Toni McGowan

I'm stoked about the bestiary idea, and the badges. I mainly play now to unlock all the badges

Ed Baldwin

Landmarks and notes would be the most important for me. Catalogs, bestiary, and badges would be nice to have. I really like the idea of expanding bestiary knowledge as you defeat beasts...


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