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Cleric Earlygame | Patreon Weekly #277

🕑 Added 2024-09-23 15:00:09 +0000 UTC

Comments

BoxDog

If you see this, a possible solution would be to add a description of special enemy types and have a spot in the journal dedicated to describing them. For example: skeletons “Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it. This enemy is undead (undead in yellow highlighting)” Then someone could see that and, after defeating their first undead enemy, find the undead trait somewhere in the new journal. I think it would give helpful information without making enemy descriptions a jumble of numbers and statistics.

Shattered Pixel

I'm a little hesitant to add statistical details to enemy descriptions, because I want to avoid things like players examining a dwarven ghoul, and reducing the enemy to "undead, 45 hp, 24 accuracy, 20 evasion, 16-22 damage, etc." So I've tried to make whether an enemy is undead or not reasonable obvious from their description, though this isn't always the case I'll admit.

Robert Heinig

Most reliable way to determine creature properties- follow the source. Char.java line 1177 contains the UNDEAD property, and an Alt-F7 on it (if you're reading it in Android Studio) will show you all mobs it gets assigned to. A Thief is undead - I was surprised! 🤪

allowiscous

Love the idea for the spells replacing talents. I imagine the holy spells will do bonus damage to undead creatures? Speaking of undead creatures, will there ever be a consistent way to determine the creatures type? It seems many creatures have certain properties, like skeletons being unaffected by poison and gases or undead creatures taking bonus damage from certain sources. I think for new players it would be valuable to be able to determine this at a glance, perhaps in the description of the enemy. I know I was confused why my wand of transfusion wasn't always charming an enemy at first.


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