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Potions, Keys, and Hazards | Patreon Weekly #279

🕑 Added 2024-10-07 15:00:12 +0000 UTC

Comments

Veek

If you’re touching on some hazard rooms, in my opinion, some toxic gas rooms spawn too large. That’s all! Thanks

Shattered Pixel

I"m happy with those other solutions existing, but would prefer to just have the most consistent and straightforward one be presented to the player guaranteed. As for sentry rooms, they specifically ignore invis because otherwise I agree that it would be the most obvious solution, and that potion is already generated by piranha rooms.

whamola9000

What do you think about diversifying solution spawns to puzzle rooms? For example, barricades can be taken care of with not only liquid flame but with bombs, blast stones, wands if you REALLY want a treat... Adds some variety and teaches the player a thing or two. Also, I've found it quite counter intuitive that the solution for the red sentry room is a potion of haste. Invisibility makes much more sense to me.


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