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New Cursed Wand Effects! | Patreon Poll #56

🕑 Added 2024-08-12 15:20:00 +0000 UTC

Comments

Shattered Pixel

Thanks for the suggestions! Part of the design here is that a lot of these effects are fairly easy to implement, or lean heavily on existing game mechanics. For example the gravity chaos will tie into the same existing logic that blast wave and other knockback effects already use. For shapeshift in particular, because Shattered has so much logic tieing into hero class, making it actually have a gameplay impact would unfortunately make it far too complex for a cursed wand effect.

Ed Baldwin

A few ideas (which may or may not be good or feasible...): - Gravity chaos: in addition to horizontal pulls, gravity up could give short term levitation; gravity down could hold you in place - Shapeshift: a purely cosmetic change seems kind of boring. It might be more interesting if it penalized your class abilities and gave you the some of the other class's abilities (eg if a wizard shapeshifted to a rogue, their wand recharge could slow way down but they would get some effect like a glyph of obfuscation) - Monster attractor I: All monsters on the level get mind vision on you - Monster attractor II: All monsters in sight are pulled next to you (as with an ethereal chain) How long would petrification last? If it went too long and the monsters keep spawning you could be surrounded by a crowd when the petrificatoin wears off. I wouldn't want to freeze the game very long in any case.

Ed Baldwin

Definitely fun. I'm thinking of these in terms of how much "holy s**t what do I do now?" reaction they'd cause - so I think I'd like complicated curses (like gravity chaos) better than instant curses (like fireball). A few ideas:

Shattered Pixel

Currently the effect is significantly more likely to place you on a closer floor than a farther one. For example, if you're at the start of the metropolis the combined chance of going to the sewers is about 12%. I'm not entirely against changing the effect further, but i do want cursed wands to have a chance to give you truly negative effects. It's also worth noting that just by virtue of adding more effects this update will make the inter-floor effect less likely.

Lassoloc

do you plan to look at the inter-floor teleportation effect? it's pretty nasty to have a chance to be sent up to the sewers when you're in the metro or halls - not that it needs removing entirely, but how unpredictably devastating it is is a bit drastic even for cursed wand effects. maybe cap the amount of floors it can send you backwards?

Shattered Pixel

Yes it would have a slight delay, enough to drink a potion but not enough to get out of the way without assistance. I wanted it to be a more clearly negative effect and differentiate it a bit from fireball, which is why I decided to have it center on the caster.

allowiscous

These are all really fun. Would sinkhole work similar to the trap and trigger after a turn? Also, why under the player? Could it be at the location of the zap?


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