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That Awkward Week Between Xmas and New Years | Patreon Weekly #291

🕑 Added 2024-12-30 16:18:26 +0000 UTC

Comments

Robert Heinig

Cloud visuals lifespan is not bound to turns, true, but the start of the decay is, thus the search button spam to ensure the cloud is gone even if the display lingers long enough to play several handfuls of turns running scot-free through the cloud visuals. Pity a simple turn-constant-into-var won't do it... As for 1-3, calmly counting to three before checking a cloud isn't enough in my experience. Are multiple particles queued in advance with delays for some, as would be the case using Gdx's particle system? Rhetoric Q, I'm sure since you're aware you'll come up with something in due time.

Shattered Pixel

I do agree that the clouds fade a bit slowly currently, but this is something I've experimented with internally (decreasing the particle lifespan) and doing that visually destroys the appearance of the gas. The gas particles have a lifespan of 1-3 seconds, so you don't need to wait forever for them to fade, certainly not 20 turns of waiting if the gas is already gone. As for the examine, this occurred because there was something else on the tile, so it gave you the item's description. The game doesn't apparent gas descriptions to the description of an item, it expects you to rely on the visual indicator in that case.

Robert Heinig

Yup, there's an absolute score cap at 2235000 😉 But the change I'd welcome most is some mitigation of the "UI is lying" problem: Just now I had one of the trap-filled rooms, throw toxic cloud potion in, wait. Afterwards there was a gold drop in the doorway, and the UI displayed the toxic swirls on top. Normally I'd waste satiety and hit search 20 times then ignore the display continuing to pretend there's a toxic cloud there. This time I used inspect instead - it said gold and no cloud - step on the tile - damage. On non-door tiles that would have worked. The annoyance isn't that the inspect lied this time, but that we are trained to believe the clouds displayed may be a lie. Some slider to control the "after-image" length would be nice. Seems default is at least half a minute, half a second as option would be nice.

Shattered Pixel

It's not a priority currently, but yes I would like to add more badges and challenges in the future.

snow

Hey Evan, have you thought about adding more challenges on top of the nine? They seem a bit too easy right now. Also, how about introducing some new achievements?


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