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Weekend plans (Story creation part.. 6)

🕑 Added 2016-12-09 18:22:17 +0000 UTC
Weekend plans (Story creation part.. 6)

Comments

Kerni

With version .17_1 (the current one) the file can already be loaded on runtime (and edited in runtime) but only while you have the game open. The idea behind is that you extract all the story text , then use the program (a external program , not the game) to work your way through all the story text and then save it into a file so the game can exchange this on runtime.

Concerning "Create a menu option to extract all story text into a spellcheck file and create a c# program to read , modify and save this file so it can be used as spellcorrection" - Also sounds like it can be used for translation. And also it looks like if the file can be loaded at runtime - this is an easy way to add multilanguage support

Stargazer

Like a hide hub button?

PlaceboX

Ah i have maybe an idea, Can you insert a button that disable the text. Sometimes there is a great scene but the Textbox hide the best. (Or i didnt found it).


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