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AATOFL V 0.53 (Windows 64 bit)

🕑 Added 2017-09-23 18:21:09 +0000 UTC
AATOFL V 0.53 (Windows 64 bit)

Comments

Kerni

You can actually remove some of the machine and put them into your inventory. I think i made the Xcross table , Milk machine and the simple bondage chair removeable. The other ones are still using the old *only replaceable* function. OH my.. i guess i need to update them too when i have time.

Alaco

Could we get a option to remove a machine after we have placed it? Currently you can only move them around.

Kerni

I would like to implement all the *missing* devices first and then i will s tart to work on the last section of the base. The command section.

Kerni

It is not a new object but a new name for the object since i accidently used the same name twice. This is a limitattion of my framework since every object i want to interact with MUST have a unique name. Unfortunately i had to change the object name of the bondage couch. (one reason more to not use old savegames xD)

Dubsington

When I started from a 0.45 save, Viv's inflatable bondage couch wasn't in the room; I assume in the new code it's a different object. I'm thinking I should try the two saves Kerni provided; does anyone know exactly how far along in the game they are? I don't want to give myself spoilers.

Kerni

Once she said that she scans the milk bottle a hidden timer is activated for 200 seconds. After that you can speak with her again regarding this topic. (I changed it to a shown timer just like the symbiotic timer in my dev version)

DeltaCoder

I love the game. I haven't found any other games like yours that has a wide variety on bondage. I wish you had more time to spend on this and have a higher pledge for getting our ideas :D. Any new sectors coming any soon?

Kerni

THe option *do you want to play* is avaliable once you made them a bit horny with chastity devices and/or plugs. The special plugs are in a cabin in the crew quarters. On the bed of one of the cabins is a devices with makes a noise and is animated. (a mechanic arm mounted on a little table) The one time use of the immobilization devices is a bug (see Karl becks comment) (fixed in dev version) And the outfits.. ahm.. maybe , okay xD (since they are applied while in *virtual reality* they are not real)

Zhalakin

no option to ask aemi 'do you want to play' like vivian is this normal? Where are the special plugs? also the new armbinder+device only works once, not able to ask them to wear them again. Also the outfits/horn attachments from the game defence would be neat to have outside

Kerni

SO next time i make a X64 build only ?

Kerni

I can only say that in *windows* you put the text files (the save files) in the main directory of the game but on MAC os.. no idea. Why not copy them in every folder and see if the game recronizes them xD

sleepwalker

Got the MacOS build working! Had the same problem where I couldnt start the game or load, and was dropped behind the forcefield at the habitation level. After a bit of looking around I deleted the Frameworks and Data folders and replaced them with ones from a completely different unity game. Launched, and fully working. I have no idea why this is, but it works just fine. Now I need to transfer my save from the windows machine, anyone know where I should put the file?

Dubsington

Kerni-- you can save yourself quite a bit of file size and probably a lot of time by exporting an Intel-only build of Mac, instead of a Universal. Right now it's probably crosscompiling everything twice, which isn't needed. Apple dropped the PowerPC platform way back in 2011; any Mac that old isn't powerful to run AATOFL anyway so it does not help anyone to make Universal builds.

sleepwalker

Not sure if bug or unfinished feature, but when showing the milk bottle to Aemi, and filling it, she says it is to be analysed and to speak to her later, but the topic is never presented in the menus.

Kerni

I added the linux and mac version to the post but as always , there are not tested, I hope the savegame workaround is working xD

Although this may not be important as not many people will actually go back there but in the back right corner of Vivian's boss room in the Tower defense even there is a hole in the ground.. not visual but collision.. was walking around to see if the position i was at when i engaged the battle could be changed and i just sort of dipped into the floor down to about waist high.

Dubsington

Excellent. Glad to hear you're doing a Mac build of this. (You should start accepting some money, then maybe you can afford better compiling hardware!)

Kerni

Yes, found the error. In the generic attach event i took the wrong name for the device and my framework could not find it. Stupid me ~_~ Fixed in dev version.

There might be a slight issue with AEMI's immobilizing device, it won't attach after the first time.

Vargh

Oh boy oh boy oh boy. I actually haven't even played the 0.45 version yet, so gonna be a ton of new stuff to check out for me :D

Time to mount up chaps!!


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