Weekend log
🕑 Added 2022-09-05 16:43:03 +0000 UTCWhat you currently see in the video (or hear) is not a realtime TTS voice. It is precompiled so to speak. I was using the TTS voice from NovelAI to generate the audio. So there is actually a folder with many many mp3 files.
Furthermore i also fixed some of the bugs people mentioned. For example i recreated the Jsuit from Yukari so that it should now fit with every bodytype and setting.
The player is now also able to remove the succubus cosplay props from Juna.
(by the way if you have this bug then equip Yukari with the succusbus props and then talk to JUna about removing them)
And.. well.. next weekend i think i need to implement the rest of the TTS voice onto all events and frames and then i will also create some more .little events.. i think..?
Comments
Daison
Awesome, thanks! \o/
Kerni
Fixed in my dev version xD
Kerni
OH my.. i do not even know this bug O.o
Daison
Just checking... is the bug with the new milking chair fixed? (To reproduce, ask a girl to use it, then go near it to play together. After this, one of the plastic thingies will be stuck on her right boob indefinetly.) Thanks and keep up the good work!
Kerni
Do not worry , not much effort will be done actually. I already have a class which will take the story function file apart and back together so do not worry ^^ Because if i just piost the original file then you willquickly see that the stuff which you want to fix is just 5% of the whole file xD
Dubsington
I'm thinking about AAToFL-- you created a really fancy framework for this stuff but it never really resulted in cleanups making it into the game. Why not just post the actual source files to Git, give access only to patrons who request it, and let us send you PRs? You'll get to review them before merging so you can ensure nobody changed anything they shouldn't. I don't want you to put a bunch of effort into this.
Kerni
ALright then i need to think about a shortened version of the file for github. Maybe just the unique frame id with the sentence attached
Dubsington
That's why doing it in Git is the better way. People can send you patches for however much they fixed. Eventually it will hit completion.
Kerni
Since version 0.3 (I guess ) it was possible to extract the whole story and spellcheck it but unfortunately everyone who tried gave up due to the immens amount of words.
Dubsington
Before compiling the speech, might not be bad to do a spelling/grammar cleanup run. Doing this with screencaps from the game is tedious for all involved, but if there is a source file that has dialogue you could post onto github some native speakers can send you PRs that you can just merge in.