Weekend coding log
🕑 Added 2023-04-03 14:45:34 +0000 UTCOn Saturday i gathered more morphs for the player and NPC model and on sunday i started to include old code into a new project.
ON saturday i added more morphs to the mesh of the main 3D model i want to use and now i am roughly at 95 morphs. I guess this will be enough. (maybe i post a gif of all morphs in the discord in the next days so you can see what morphs are available)
And on Sunday i took the first step of a very… Very long journey. I started to include my good old framework into my new project and... oh… Oh, dear...
So… Much... things... are... red... and the old GUI system is gone O.o
I have to re-code all GUI things into the canvas stuff and also exchange some script references.
I will need to continue next weekend on this, I mean, even getting to run my old framework would be a huge success.
Comments
Kerni
Code wise the framework is literally the same except that AATOFL framework is written in unity script and i had to rewrite it to C# for milky ways. Now i need to adjusted it to not use th legacy GUI from Unity but the canvas system.
MoeGraph
Good luck with it :) By old framework you mean the one from Milky Ways or Aatofl?
VitAnyaNaked
<p style="color: #008600;">Oh, that sounds really amazing. You started including your old framework in the project! Well, can't wait to see the results.</p>