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Future of my first game

🕑 Added 2019-01-22 12:47:33 +0000 UTC

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Ulvra Silvershade

I had another idea that moo might be able to play around with. The idea is again that of the hidden maze, where rather than having a visible maze and potentially hidden target, you know you location and your target, but you do not know parts of the maze you haven't discovered yet, thus moving about would reveal more and more of the maze. That also gives another angle to Alex's help, namely than rather than try to find the goal or threats she becomes a map maker for you. Perhaps one could add a time factor, so rather than being only energy per step it also costs to merely stand still. The purpose of that would be that you could send out Alex to help map, during which you could choose to either wait, allowing Alex to know her way back to you or go exploring while you wait, which might result in Alex being unable to find you again or taking a long time, thus wasting valuable energy.


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