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Concept Art #29: Making of the Time Window

🕑 Added 2017-12-17 19:13:53 +0000 UTC
Concept Art #29: Making of the Time Window

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Happy-Clam-911

Sometimes a design is made flexible originally. Aesthetically, you have a notion of what you want to have, and go from there. Not everything needs to have an explanation. In the way of artwork, video game locations and so on, it's a pretty tall order to ask, commission or hire someone to "create a fully functional secret laboratory that can do thus." Like, "please artist, learn every in and out of biochemistry, electrical engineering, temporal physics and so on just for a picture, please!" Heh heh. Sorry Armstrong, it's just that your comment, light and fluffy as it is, reminded me of some of the comments I hear picking at various movies and video games. As an creator of various media myself, I get to snickering whenever I hear someone stepping into someone else's world and then becoming baffled by the fact that these other imaginary world's aren't completely made of stone yet. Sometimes you design something not to have a function, or give answers but merely there to give the audience something to talk about should they wish to do so. Sometimes it's there with something in mind, sometimes it's there to be something for you to go back to and expand upon in a sequel or other return to the environment.

lol, i like how one of them says furnace type machine, you guys don't even know what it is XD . don't get me wrong, i write some fiction and i don't keep track of every little thing, but i just saw that and thought it was hella funny.


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