Railgun glow issue FIX
🕑 Added 2023-02-18 15:27:24 +0000 UTCI forgot a code enabled in few mods that was resulting in a kryptonite glow in railguns, today i fixed those mods, those are the mods affected:
Chainsaw: https://www.patreon.com/posts/73963635
Diamond Touch: https://www.patreon.com/posts/59523747
Dual Guns: https://www.patreon.com/posts/63196967
Gangsta Rats: https://www.patreon.com/posts/72149367
Godzilla: https://www.patreon.com/posts/53077436
King Kong: https://www.patreon.com/posts/50192438
Simple Bad Guys: https://www.patreon.com/posts/60559190
Zombies: https://www.patreon.com/posts/51293730
Comments
0
JulioNIB
will do soon
Hueva
hey man could you upload scripthook temporary fix?
JulioNIB
didn't fully tested yet, i only checked the .ini files, all set to false, need to identify which of your scripts still with the issue
David
idea as to what it could be?
JulioNIB
ahh not now, sorry
hykle
Hey, Julio. Do you think the aquaman mod and the green lantern mod can be one of your future projects?
JulioNIB
ok
David
im trying all this and its till there can i send you my scripts folder?
JulioNIB
reequip the gun to remove a previous fx created before reload scripts action, remember that superman v2 also have this feature. i Downloaded and installed the actual batman version from patreon to make sure its the same of my code (1.0.8.6c) and its working as expected.
David
ive done that and even disabled all mods except the batman mod and the glow still remains in the batman mod
JulioNIB
ok, i checked and its fine, what happens is that some of the updated mods have the setting enable in their .ini files, so, you need to check one by one to see if the option exists in the mod Options menu and then disable it there, then reload scripts
JulioNIB
let me check
David
still having the issue in only the batman maybe the problem is also there? all other mods are disabled
JulioNIB
disable the option in the mod options
David
still glowing in batman mod