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tkcorp8000 from patreon
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Reporting again

🕑 Added 2024-05-17 19:49:11 +0000 UTC

Comments

TK 8000

That's something I've never come to any conclusion about. In general, puzzles, mini-games, etc., are things that I personally think hinder the progress of visual novels/dating sims more than they help. But one thing I think my games lack a lot is a deeper interaction between the player and what's going on. Solvalley and HS Tutor are basically sequences of scenes and the only difference from a totally linear visual novel is that the player has a bit of agency in which order to view them. So my "games" (if you can call them that), lack depth and are more focused on the characters and the sex scenes. But if I do add depth to them, it probably won't be with puzzles and/or minigames, but with some system more related to Visual Novels/Dating Sims. I don't know, some way of making the player have to think about the story and events and solve some "problem" through insights to feel satisfaction that they've actually done something instead of just reading text. But for now I'm not going to think about it, I've got too much to do with my current projects.

iVa-Luis

Will you ever try to excerise your programming skills to make your games more engaging and add small puzzles, here and there?

Dubsington

I like having the scenes the same but with different text as a reaction to player choices. Gives us some choices to explore, but without crippling game progress by making multiple versions of each scene (or different scenes for different routes). Good call.


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