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Audio2face + Deeplabcut in blender Test

🕑 Added 2021-06-10 08:09:41 +0000 UTC
Audio2face + Deeplabcut in blender Test

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It looks very interesting. But from what i saw, it is aimed for full body.. My problem here is the lack of knowledge on weight painting and face rigging. I think there is no other way, we have to study it... Because, after this initial stage of setting up the face with weight paint and skeleton, we will have to see a way to transfer the information to another model. This way, we make a sample head, and creat a button to transfer it, like audio2face does. This is going to be a long time work, for sure. Thanks a lot for the tip

Maybe you could try rigNet, there an implémentation of the code for Blender, but not sure it could work with facial features. https://zhan-xu.github.io/rig-net/ https://www.youtube.com/watch?v=ueLlS3IoeGY&ab_channel=BallsAndNinjas


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