CEB 4D Humans 0.10 - Foot Lock WIP Update
🕑 Added 2023-08-29 12:32:31 +0000 UTCThis update enables you to lock the foot in a way that it doesnt go through the floor.
Steps:
- Import character with animation (using the 4d humans tools to generate or import a PKL file)
- Click Analyze on the Foot Lock part
- Choose the start and the end of where you want the foot lock. If you dont have to quit the foot lock, you just need to place the start one. The end should be more useful in case you have jumps on the scene
- Press Apply to update the animation
- if you want to revert to the original animation press "Original Data"
Importat: Its a early addition that I could not test too much, that means that there isnt fine tunnings to avoid showing errors in case the order explained above is not followed.
the fine tunning is usually safeguards like disabling a button if you dont have some data (like for example if you didnt press the analyze button, you might have an error, or it could get an animation from a previous test you were doing)
Those fine tunnings will be done in future version on the following days.
Comments
hello. to use the addon you need to install a venv for that, its where it will run everything that can be done with the python tha comes with blender. in this part of the tutorial I explain the process that needs to be done before using ceb 4d humans https://youtu.be/N2uLELEi-zg?t=56
Hello thanks for the great add-on and I have couple of questions for CEB 4D Humans. My 4D-Humans has been working in Python and tried to work on your Blender add-on and indicated the path direction. My blender is installed in C:\ however 4D-Humans is in D:\. I set D:\venv_4D-Humans\ path on add-on and pressed "Execute 4D Humans" button but this error came out C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\CEB_4d_Human>call "D:\venv_4D-Humans\py310_torch1.13.0_cu117_env\Scripts\activate.bat" cannot find path specified File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\CEB_4d_Human\4D-Humans-main\phalp\phalp\utils\smpl_utils.py", line 8, in from smplx import SMPLLayer ModuleNotFoundError: No module named 'smplx' FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\user\\AppData\\Roaming\\Blender Foundation\\Blender\\3.6\\scripts\\addons\\CEB_4d_Human\\4D-Humans-main\\outputs\\results\\demo_video_converted.pkl' so the add-on is looking at unrelated directly that I specified on Path. How can I make it work to adjust my Path I indicate? In addition, as for 4D-Humans general functions it captures around 25bones but has no hipbone parts. I'd like to capture waist movement as well sometimes. Do you think if it's possible to add function hipbone movement capture on/off toggle switch or something? Maybe it requires another rigged model I assume. Thank you in advance!