New Monster Group: Lizardfolk!
🕑 Added 2025-10-21 19:08:30 +0000 UTCHey everyone, I'm excited to release the award-winning Lizardfolk monster group. This group features some rad new mechanics, environmental challenges for the heroes to overcome (and for the GM to exploit!), as well as my new favorite ability name "Uh, guys..."
This release features:
6 New Lizardfolk Monsters, from the sneaky Reedstalker to the burly Greatscale and mystical Shaman. With a powerful new ability AND sneaky thematic weakness.
2 New companion monsters that the Lizardfolk brong with them into battle, the swift Swamp Raptor, and the TERRIFYING Hydra!
A new tightened layout to make running them as easy as possible with handy, actionable lore right next to each statblock, as well as advice on how to increase or decrease the difficulty on the fly.
A BIG Announcement
Keep your eyes out for the next newsletter, I'll be dropping a BIG announcement soon 🤫
Hope you guys enjoy this new release! As always thank you for your continued support and please let me know any questions or feedback you have!
–Evan
Comments
Nimble Co.
You can use Coordinated Strike INT times per Safe Rest (so if your INT is 2, you can use it twice).
Daan Beukers
These look amazing! Also I ran a game for some of my players and one was playing a Commander. He asked how many uses of Coordinated Strike he had per Safe Rest and I actually don't know. There are abilities that increase it as you level, but with how many do you start?
Niels Weulink
This new layout is really quite spiffy! Is there a chance you'll go back and update previous monster groups to this format?